aesthetic improvements

build 24 has been posted, including additions that make the game much more visually appealing.

the game has had a small eye-strain problem (atleast for the developer, who played it so much it started to hurt her eyes) for a while. to remedy this, levels have been made slightly darker, mipmaps were made to smooth out textures, and sally (and zombies) were made slower to make movement less overstimulating.

aside from that, some levels now have sky textures, the third person camera angle and field of view were altered to frame scenes better, and some character models were improved.

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